Online Events / The Format Itself

Stop building online events out of the leftovers of a room

The most common failure in online events is not technical. It is the assumption that a session designed for a room can simply be pointed at a camera and survive the journey.

A room does a great deal of work that nobody credits it for. It holds people in place. It makes leaving conspicuous. It supplies side conversations at the edges, a coffee break that resets attention, and a hundred small signals that tell a speaker whether to press on or move along. Take all of that away and hand the audience a screen that also contains their inbox, their calendar and their unfinished work, and you have not moved the event online. You have removed the scaffolding and left the content standing on its own, unsupported, competing with everything else on the same glass.

The honest response is to redesign rather than to transplant. That begins with length. A session that ran comfortably for a full morning in a room does not run for a full morning on a screen, because the audience has no reason to stay and every reason to drift. The equivalent online is shorter, tighter and more frequent: several focused sessions across weeks rather than one long block, each with a single clear purpose that can be stated in a sentence before anyone registers.

It also means designing for the divided attendee. A meaningful share of the people watching will be half working. This is not a moral failing and it is not something a stern reminder will fix. It is the condition of the format. Design for it: front load the material that matters, repeat key points rather than assuming they landed, make every segment survivable if someone rejoins midway, and put the practical detail in writing as well as in speech so that a lapse in attention does not become a permanent gap in understanding.

Structure carries more weight online than it does in person, because the audience cannot read the room to work out where they are. Signposting that would feel patronising in a hall is simply orientation on a screen. Say what is coming, say when it will end, say what people will be asked to do, and then do exactly that. Predictability is not the enemy of interest here. It is what allows someone to decide to stay.

The other shift is from performance to exchange. A speaker in a room can hold a crowd through presence alone. On a screen, presence is compressed into a small rectangle and thinned by the medium, and the thing that holds attention instead is participation: being asked something, seeing an answer change what happens next, recognising your own words in what the presenter says. Sessions built around exchange survive the format. Sessions built around a single uninterrupted voice rarely do, however good that voice is.

None of this is a counsel of despair about online formats. It is the opposite. Freed from travel, venue and the tyranny of a single date, an online programme can reach people who would never have come, can run in instalments that build on each other, and can leave behind a record that keeps working long after the live hour. But that value only appears when the session is designed as an online session from the first line of the plan, rather than adapted from something that was never meant for a screen.